Return to Learning Technology Grants - 2012

  • Virtual learning environments
  • Use of mobile devices and hand-held technology to enhance student learning
  • Modeling environments to allow students to create objects and interactions
  • Simulations to support exploratory learning activities by manipulating variables
  • Games in education that lead to better cognitive, skill-based, and affective outcomes
  • Support for school library program leadership in educational technology
  • Educational television as an effective instructional tool
  • Social networking pilot programs in schools and school districts
  • Building school and district readiness for computer-based testing (CBT)